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RealFlow | Cinema 4D supports interactions between different fluid, rigid, and elastic containers, e.g. Quick access to the "Solver" settings comes in handy when you work with Dyverso materials (granular, viscous, viscoelastic, rigid, elastic).For descriptions of these parameters follow the links. Furthermore you have direct access to the selected "Scene" tree's → " Solver", → " Cache", and → " Display" tabs.To link the "Fluid" node to a different scene tree dragging the appropriate "Scene" node to this field.In RealFlow | Cinema 4D it is possible to use multiple "Scene" trees in the same project: This is the place where the type of fluid/material is defined together with its properties.
![cinema 4d realflow cinema 4d realflow](https://i.ytimg.com/vi/G-s5_lRPW48/maxresdefault.jpg)
This article originally appeared in 3D World magazine issue 266.
CINEMA 4D REALFLOW FULL
It’s steep for new buyers, and owners of version 1.0 don’t get much of a discount either (it’s €420 plus taxes at the time of writing).īut at half the price of the full RealFlow, while not exactly a bargain, it’s still a very useful addition to Cinema 4D’s growing armoury. In terms of functionality, this new version of RealFlow | Cinema 4D is leagues ahead of the original, and the only barrier to entry is pricing. Hopefully, future versions will solve some of these issues.
![cinema 4d realflow cinema 4d realflow](https://i.ytimg.com/vi/ymyfkXceBhc/maxresdefault.jpg)
So while you can create some amazing simulations, it takes time and patience to get anything meaningful out the other end. The granular simulations are great, but limited by C4D’s ability to handle tens (or preferably hundreds) of thousands of objects.
CINEMA 4D REALFLOW TRIAL
It can be frustrating at times, and takes a lot of trial and error to get the result you’re after. Certainly, at first, you can find yourself endlessly tweaking values, trying to balance speed, resolution, time steps, cell size, w mesh density etc, to get the fluids acting correctly and your meshes looking good. The biggest issue with RealFlow | Cinema 4D is really learning the multitude of controls and variables, and knowing which to use to make sure your simulation looks the way you want it to. It’s absolutely ideal for soft body-style effects, but with the control that different fluids systems provide, add a granular system and the results can be wonderfully unique. You fill a mesh body with particles, and the Skinner distorts the mesh according to the simulation. The inclusion of the Particle Skinner daemon is a pleasant surprise.